
Some games, some experiments, some tools, some pointless.
Below are some examples of projects I've made as a solo developer. If you'd like to see examples of work I've done as part of a team or as a contractor, get in touch.
A procedural walk system created for Unreal Engine 4. Zero animations/keyframes were used in the video - everything is generated dynamically at runtime.
This is a work in progress project with the goal of creating a complete movement animation system for characters. Whether as a prototyping tool, placeholder, or final release solution.
I also modelled the player character and weapon for this video.
An alien style environment, inspired by Xen levels from Black Mesa Source, using a variety of organic environment techniques. Primarily utilizing Quixel meshes and materials, and Niagara GPU particle systems.
The video features an overview of the workflow and techniques used to the environment. The scene is game-ready, running at a constant 144fps+ on moderate hardware.
INSIGHT was my first (solo) game development project, an arena FPS with a unique gameplay mechanic.
Whilst it was initially well received, due to miscalculations and mistimings, the Kickstarter campaign was unsuccessful. I later found outside funding to continue the project beyond the initial prototype from a game development studio, but the funding was stopped during the development when the company shut down. I still retain the full rights and source of the project but I am now integrating some of the concepts of this project as part of a new FPS I'm developing.
A experiment with creating procedurally walking ants as a Niagara particle system, using vertex animation in a material.
This does not use any baked vertex animation; instead, a primitive procedural walk was made within the material editor, using the particle (ant) velocity to offset the legs to the correct distance during the walk cycle.
FREEZE IT was a game created in 7 days for the Unreal Spring Game Jam 2020
The concept was based around slowing time down, whilst shooting robots. Nothing more, nothing less.
Something For Everyone is a short film created for the Unreal Film Jam.
The theme was "Oh, the places you'll go". It features a robot finding something fun to do, to get out of the monotony of daily life.
Everything was created and animated in Blender, with the composition and rendering within Unreal Engine using Sequencer.
Iter8 is a game I created for the "Make it count" Game Jam.
The concept revolves around creating a short flight path, which will loop infinitely. You have to adjust the flight path to collect gems on each iteration of the path.
It has a low-poly art style, with all models created in Blender. Sounds & music were created with Ableton Live.
Transmosis was created for the Spring 2018 Game Jam.
A relaxing, ambient game where you float around absorbing cells to become the biggest. 3D adaptation inspired by the 2D game "osmos", with some unique twists.

I can be contacted in a variety of ways, but you'll always catch me by emailing: lincoln.margison[~at~]gmail.com
If you have any questions/comments or are looking for game development advice, or are interested in hiring me for work,
send me an email first and then we can talk via Discord/Skype/etc.